AI Insights · Timothy · January 2022
Top 5 Tabletop Board Games on Android in Netherlands Q4 2021
In Q4 2021, the top tabletop board games on Android in the Netherlands showed varied performance in weekly downloads, revenue, and active users. Insights from Sensor Tower reveal the trends.
During the fourth quarter of 2021, the top 5 tabletop board games on Android in the Netherlands exhibited significant trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of these games, based on data from Sensor Tower.
Ludo King® from Gametion saw notable fluctuations in its weekly revenue, peaking at around $66 in the week of December 6. Weekly downloads for this game were relatively stable, with a slight peak of approximately 2.3K in the last week of December. The active users showed a consistent increase, rising from 10.4K at the start of the quarter to 12.2K by the end of December.
Chess - Play and Learn, published by Chess.com, experienced a steady increase in revenue, reaching about $3.4K in the week of December 20. Downloads saw an upward trend towards the end of the quarter, peaking at roughly 2.3K in the final week. Active users also rose steadily, starting at 32.9K and ending the quarter at 38.1K.
Tic Tac Toe Glow: 2 Players from Arclite Systems had modest revenue, peaking at $7 in the week of December 20. Weekly downloads showed a significant increase towards the end of the quarter, reaching approximately 2.5K in the week of December 20. Active users also increased markedly, from 3.5K in late September to 9.4K by the end of December.
Rummikub®, published by Kinkajoo, recorded its highest weekly revenue at $420 in the week of November 8. Downloads steadily rose throughout the quarter, peaking at about 2.8K in the last week of December. The game maintained a strong active user base, which grew from 39.6K at the start to 49.3K by the end of the quarter.
Yatzy from Loop Games did not record any revenue during the quarter. Weekly downloads saw fluctuations, with a peak of approximately 1.6K in the first week of October. Active users showed a slight increase, starting at 9.9K and ending at 11.5K by the end of December.
These insights reflect the dynamic nature of the tabletop board games market on Android in the Netherlands during Q4 2021. For more detailed insights and data, visit Sensor Tower.